Dienstag, 25. September 2012

Operation Cobra, Normandy, late 1944, mission not accomplished

Last Saturday we met for another engagement with our self-made tabletop wargame. In over 10 years it was the first time that Christian aka "Chrissy Cro" and me united to play the Allied forces. On the other side stood Daniel and Niclas aka "Auld Nick" with their german troops.

Niclas and Christian designed a nice scenario with a historical touch for our match.

Part of the french village Marigny hold by the Panzer Lehr Division in late 1944, Normandy


Road to Marigny - concentration area for parts of the 1st Infantry Division and the 3rd Armoured Division

The scenario was divided in different acts:
1. The german side will occupy the crossroads with a small force (about 120 points).
2. The US boys will start with 150 points.
3. With the first gunfight all other Allied forces (450 points) will enter the battle while in each further turn german troops appear as reinforcements at a price of 100 points till the limit of 600 points will be reached.

Some impressions of the game in pictures:


Supported by a M3A1 Halftrack and a mortar two troops try to cross the forest to reach the first crossroad


The Krauts holding the crossroad with a StuG and a rifle group
After a short exchange of bullets with casualties on both sides the 3rd Armoured Division started the main attack with 2 Shermans and a M10 "Wolverine" Tank Destroyer


Suddenly a big "cat" appeared within the village. Immediately the US forces split to outflank the StuG and the Tiger

This poor Sherman went left and was hit by the Tiger a turn later. The crew survived the attack but was shocked. Another turn later a second hit knocked the tank off. The crew abandoned the tank and fled.
 
At first sight the right flank seemed to work as planned - The M10 TD destroyed the StuG with a pretty good hit. While Christian and me was giving high-five to each other three german 120mm mortars fired on the crowd of men and vehicles near the salad (did you notice this beautiful salad? *gg*). All three mortar granates didn´t hit the aimed point but scattered and caused the hell on earth. The M10 was useless because the main gun became damaged. The Haftrack and the Sherman blew up in flames. Some good men got lost.
The US attack had been stopped. Operation Cobra failed. As a result we stopped the game. Again it was a really good game. We tested some new rules and cement some old ones. Furthermore we invented new rules for scattering mortar granates. Most important: The next games are scheduled ;-)

Dienstag, 4. September 2012

Bridgehead and a weak flank: Red Army vs. German Army

Hey, second time we played "The Jaffa Tabletop" (our own ruleset for scale 1/72) within 2 weeks. We had a beautiful showdown between German and Russian Forces.

We tested some new rules and had a lot of fun. Instead of a normal battle our "master of terrain" Daniel generated a complex scenario.

1. Part: The Russians deploy their whole lineup with the mission to gather a bridgehead on the other side of the river. Fearing a strong attack in their flank they had to split the forces to protect the village and their backside. The Germans starts with an unknown part of their linup on the other side of the river to defend the bridge.

2. Part: After 1D6 rounds the rest of the Germans attacks the flank of the russian territory.

Like the battle report before I let pictures speak for themself:

View of a recon plane - the bridge with mission critical geographic points (red dices)

German mortars waiting for the russian attack over the bridge
A mighty 8,8cm FlaK is waiting for action
On the other side: A KV-1A and a ZiS-3 AT-Gun (PaK) - the beginning was full of action
Fire!

Fire!
After a short military exchange the FlaK and the KV-1 blew up in flames. The PaK moved to another position waiting for the german forces on the flank.
Supported by fire from the mortars a heroic russian infantry group tried to pass the bridge
Not a joke - the Germans had the same idea. A SdKfz 251 gave fire support.
That wasn´t a peaceful picnic. Some moments later the russian group had nothing to laugh about.
Meanwhile on the flank: The PaK and another heroic (what else?) russian troop held of a German StuG III.

LEGO-ruins in action (see blogpost before). Russian infantry waited for the attack. Later on the German troops succeeded in capturing the village. Because they got all mission critical points we stopped the game.

 
The bottom line: Playing "The Jaffa Tabletop" - priceless! ;-)

Samstag, 1. September 2012

A quick start for a german task force - Armour & Infantery

I will start a new project tonight. In our wargaming group we have a small problem. One of our guys build nearly all of our german troops. I know, WWII without the german army would have been a better time, but in case of our game we can´t play without the germans. Okay, sometimes I can play with my Italians against allied forces but they have not so much to choose for the lineup.

My idea now is to build up a german task force to have an alternative stock for german troops if needed.

I want to model these kits:

Why Armourfast? As I mentioned in a blogpost before. I´m not a good modeller and the most important fact is: I know it. :-)

Bought the three kits because StuG, Pz IV and Panther are units that fought in nearly every battle between 1941 and 1945. With this small collection of german tanks I can represent a wide variety of the german motor pool with look-a-likes.

Bought a pack of Italeri German Elite Troops to add those guys to my existing Revell German Infantry.

Hope I can show you the results soon...


*Update 02.09.2012 morning*

Result after 3,5 hours of building. That´s why it´s called ArmourFAST.


 
 
 
*Update 02.09.2012 afternoon*
 
First mission accomplished - 6 tanks ready for painting ;-)